I am using Node js to get the image which is displayed on the Android phone screen.
Using adbkit, I was able to get the ID of the device and establish connection (the phone is usb connected to the computer - windows)
Here is the function that ought to get the image:
function get_screen (device_id) {
client.framebuffer(device_id, 'jpeg', function(data) {
var png_name = 'png_name_101.jpeg'
var stream = fs.createWriteStream(png_name)
data.pipe(stream)
})
}
Also, I am calling it from:
/*
* @device_id: The serial number of the device.
* Corresponds to the device ID in client.listDevices()
*/
exports.connect_device = function(device_id) {
client.tcpip(device_id)
.then(function(port) {
return client.waitForDevice(device_id).return(port)
})
.then(function(port) {
return client.getDHCPIpAddress(device_id)
.then(function(ip) {
return client.connect(ip, port)
})
.then(function(id) {
return client.waitForDevice(id)
})
.then(function(id) {
return client.forward(id, 'tcp:9222',
'localabstract:chrome_devtools_remote')
})
})
get_screen(device_id) // <--- here
}
The function succeeds in creating the jpeg
file, however, its size is 0KB! not what I expected (expected to see a screen-shot!)
P.S. no exception is thrown. GraphicMagick is installed, and the adb
daemon is up and running.
How can I get the actual screen in that jpeg
file?
via ThunderWiring
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