I am creating a Registration Scene on Unity. On the backend I have NodeJS server with MongoDB. Registration is successful and data is saved on Mongo too.
This is my NodeJS api for register
api.post('/register', (req,res) => {
Account.register(new Account({username: req.body.username}), req.body.password, function(err, account){
console.log("acc: "+account);
if(err){
if (err.name == "UserExistsError") {
console.log("User Exists");
return res.status(409).send(err);
}else {
console.log("User Error 500");
return res.status(500).send(err);
}
}else {
let newUser = new User();
newUser.accountid = account._id;
newUser.name = req.body.fullname;
newUser.gender = req.body.gender;
newUser.role = req.body.role;
newUser.country = req.body.country;
newUser.coins = req.body.coins;
newUser.save(err => {
if(err){
console.log(err);
return res.send(err);
}else{
console.log('user saved');
res.json({ message: 'User saved' });
}
});
}
passport.authenticate(
'local', {
session: false
})(req,res, () => {
res.status(200).json({ registermsg: 'Successfully created new account'});
});
});
});
And this is my POST co-routine in Unity C#
IEnumerator Post(string b) {
byte[] bytes = System.Text.Encoding.ASCII.GetBytes(b);
using (UnityWebRequest www = new UnityWebRequest(BASE_URL, UnityWebRequest.kHttpVerbPOST)) {
UploadHandlerRaw uH = new UploadHandlerRaw(bytes);
www.uploadHandler = uH;
www.SetRequestHeader("Content-Type", "application/json");
yield return www.Send();
if (www.isError) {
Debug.Log(www.error);
} else {
lbltext.text = "User Registered";
Debug.Log(www.ToString());
Debug.Log(www.downloadHandler.text);
}
}
}
I am trying to Debug.Log(www.downloadHandler.text);
but I get NullReferenceException
.
I'd like to ask, is the way I am using to return response in my api correct? If yes, how can I use that response in Unity side.
via Luzan Baral
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