This should be a relatively simple task, but would appreciate multiple opinions. What would be the best way to start a game for everyone at the same time (developed for iOS)? Here's the scenario:
- One person (creator) creates a game room
- Multiple people join
- The creator presses "start game", at which point everyone in the "room" gets a countdown (synchronized across all devices in the game room)
- People play game for XYZ number of seconds
- Scores are saved and the high score within the room is broadcast to all players in the room
Sidenote:
- Using NodeJS
- Considering Longpolling and Websockets (don't know which, if either of these, would be best for this case)
Would love your advice. Also, I very easily could've missed an important detail, so let me know if I could clarify anything. Thanks!
via amin0
 
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