Monday 5 June 2017

socket.io fail to boradcast in room

I'm developing an application, which has two functions, join room and create room. When user creates a room, a random hash code(e.g.123) will be generated, which will attach to the URL and create a room with the hash code named(e.g.123) in socket.io. This is successful so far. However, I am fail to boardcast the updated number of clients in the same room. User can click and join a room with hash code(that generated when create a room) provided. When the second user join the room, I would like to update all clients inside the room, which are the one who create room and the one who join the room. However, I can't pass the data to the client. The console states set heartbeat timeout for client XXX something like that.

io.on('connection', function(socket){
    var roomCode = "";
    socket.on('createRoom',function(data){
        roomCode = data;
        //create route for the hash URL        
          app.get('/'+roomCode, function(req, res){
            socket.join(roomCode);  //join room
            res.render('room',{roomNum:roomCode});
        });
        //response redirect to roomList.ejs
        socket.emit('redirect', "https://chess-ivanhoe0523.c9users.io:8081/"+roomCode);

      });
     socket.on('joinRoom',function(data){ 
         roomCode = data;
         socket.join(roomCode);
        socket.to(roomCode).emit('PlayerNum','2');
         socket.emit('redirect', "https://chess-ivanhoe0523.c9users.io:8081/"+roomCode);
        //  socket.emit('my PlayerNum', 2);
     });

})

app.js

<html>
    <head>
        <title>Chess Prototype</title>
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <link rel="stylesheet" href="css/bootstrap.min.css">
        <link rel="stylesheet" href="css/bootstrap-responsive.min.css">
        <link rel="stylesheet" href="css/index.css">
        <!--<script src="../socket.io/socket.io.js"></script>-->
        <script src="/socket.io/socket.io.js"></script>
        <script src="js/jquery.min.js"></script>
        <script src="js/index.js"></script>
        <script src="js/bootstrap.min.js"></script>
    </head>
    <body>
        <!-- Modal -->
        <div class="modal fade" id="myModal" tabindex="-1" role="dialog" aria-labelledby="myModalLabel">
          <div class="modal-dialog" role="document">
            <div class="modal-content">
              <div class="modal-header">
                <button type="button" class="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">&times;</span></button>
                <h4 class="modal-title" id="myModalLabel">Enter room number</h4>
              </div>
              <div class="modal-body">
                 <input type="text" class="form-control" id="roomNum">
                 <br>
                  <button type="button" class="btn btn-default" onClick="joinRoom()">Join</button>
              </div>

            </div>
          </div>
        </div>

        <div class="container">
            <div class="row">
            <div class="character-box">
                <h1>Welcome</h1>


                <button type="button" class="btn btn-primary" data-toggle="modal" data-target="#myModal">Join Game</button>
                <button type="button" class="btn btn-success" onClick="createRoomReq()">Create Game</button>

                <!--</a>-->
                <script>
                    var socket = io.connect();
                    function randomHash()
                    {
                        var text = "";
                        var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";

                        for( var i=0; i < 5; i++ )
                            text += possible.charAt(Math.floor(Math.random() * possible.length));

                        return text;
                    }

                    function createRoomReq(){
                        var randomCode = randomHash();
                        // alert(randomCode);
                        socket.emit('createRoom', randomCode);
                    }

                    function joinRoom(){
                        var roomNum = document.getElementById("roomNum").value;
                        socket.emit('joinRoom', roomNum);
                    }

                    socket.on('redirect', function(destination) {
                        window.location.href = destination;
                    });
                </script>

                </a>

            </div>
            </div>

        </div>
    </body>
</html>

lobby.ejs

<html>
    <head><title>A room</title></head>
    <script src="/socket.io/socket.io.js"></script>
    <script>
     var socket = io.connect();
      socket.on('connectToRoom',function(data){
          document.body.innerHTML = '';
          document.write(data);
      });
       socket.on('PlayerNum',function(data){
           console.log("player num received from client: "data);
          document.getelementById("num").innerHTML = data;
      });
    </script>

    <body>
        You are in Room <%=  roomNum %>
        <br>
        Num of Players in the room: 
        <div id="num"></div>
    </body>
</html>

room.ejs



via Ivanhoe Cheung

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