Making a game, I have no idea what I am doing when it comes to the online aspect.
I am using node.js using my computer as the server host and client (localhost:3000)
var express = require('express'); //no idea what I am doing here
var app = express();
var server = app.listen(3000);
var socket = require("socket.io");
var io = socket(server);
io.sockets.on('connection', newConnection);
app.use(express.static("public"));
console.log("server is up"); //tells me that the server is ready
function newConnection(socket) {
console.log("new player!", socket.id); //tells me when a new player connects.
}
also have this code within the main public javascript file
var socket;
socket = io.connect("localhost:3000");
Whenever a new player (only one connection) connects, the console repeatedly states that a new player has joined more than once, and 400 bad request errors are also repeatedly shown in a ~3 second interval.
picture -- trillions of "new player" and "400 error" messages
via Canatron
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