I try to print an image on my canvas when a user is connected.
My code :
socket.on('load', function(x, y, img) {
var playerimg = new Image();
playerimg.src = img;
playerimg.onload = function() {
context.drawImage(playerimg, x, y, 100, 100);
}
});
The x, y and the variable img are all ok. I can console.log every value and it's correct but nothing happens on my canvas.
Thanks a lot for your answers
via Jérémy M
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