Okay, so this question is just a general one, to help me orientate my mind around costs associated to serving users images.
I am currently using MeteorJS with NodeJS as my backend and cloudinary to upload photos, create a sprite, and return with sprite url for display. This works great, but, I have found my bandwidth is jumping up because I have so many sprites.
So now, I'm trying to figure out how to build this more efficiently and hopefully cheaper...
I want to allow users to upload images, then I create a sprite and return the sprite to the website.
How do I reduce this traffic? Or, if it can't be reduced, which services should I look at for handling this process as cheap as possible?
Thoughts?
via Daltron
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