Monday, 17 April 2017

Sprite Generation and Image Serving: Best and Cheapest Practices

Okay, so this question is just a general one, to help me orientate my mind around costs associated to serving users images.

I am currently using MeteorJS with NodeJS as my backend and cloudinary to upload photos, create a sprite, and return with sprite url for display. This works great, but, I have found my bandwidth is jumping up because I have so many sprites.

So now, I'm trying to figure out how to build this more efficiently and hopefully cheaper...

I want to allow users to upload images, then I create a sprite and return the sprite to the website.

How do I reduce this traffic? Or, if it can't be reduced, which services should I look at for handling this process as cheap as possible?

Thoughts?



via Daltron

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