I've looked at a couple demos that overlapped quite a bit but I'm not able to get a basic emit to work. I get a connection message with the server file but nothing on an attempt to emit from the client. Here's what I have in each file:
SocketIOManager.swift
import UIKit
class SocketIOManager: NSObject {
static let sharedInstance = SocketIOManager()
override init() {
super.init()
}
var socket: SocketIOClient = SocketIOClient(socketURL: NSURL(string: "myURL")! as URL)
func establishConnection() {
socket.connect()
}
func closeConnection() {
socket.disconnect()
}
func testSocket() {
socket.emit("test")
}
}
AppDelegate.swift
func applicationDidEnterBackground(_ application: UIApplication) {
SocketIOManager.sharedInstance.closeConnection()
}
func applicationDidBecomeActive(_ application: UIApplication) {
SocketIOManager.sharedInstance.establishConnection()
}
ViewController
override func viewDidLoad() {
super.viewDidLoad()
SocketIOManager.sharedInstance.testSocket()
}
index.js server file
io.on('connection', function(clientSocket){
console.log('a user connected');
clientSocket.on('disconnect', function(){
console.log('user disconnected');
}
clientSocket.on("test", function(){
console.log('test')
});
});
So again, while I'm getting the print statements for connection and disconnection, I'm getting nothing for a regular emit function.
via SuperCodeBrah
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