I'm trying to broadcast some info to a specific room:
server side
var io = require('socket.io')(server, { path: '/my/path' });
server.listen(8090, function () {
console.log("Server ON.");
});
io.on('connection', function(socket){
socket.on('room', function(room) { //set the room
socket.join(room);
socket.room = room;
});
socket.on('new message', function (data) { //receive and broadcast the msg
socket.broadcast.to(socket.room).emit('new message', data);
});
});
client side
//initial client config
var socket = io(URL_SOCKET, {path: '/my/path'});
socket.emit('room', room_id);
socket.on('new message', function (data) {
do_something(data);
});
function on_change(data){
socket.emit('new message', data);
}
The problem here is: the socket.broadcast.to
is broadcasting the information sent by clients (by calling on_change
) to all the rooms (to everyone). What am I doing wrong?
via Mr. Felix
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