I'm implementing an online multiplayer game which will receive connections from clients through socket.io.
I'm not sure where to handle events in the server - either in the socket event listeners themselves, or if they should defer this logic to the action creators.
Take into account that in many of the cases, receiving an event from a client socket will trigger an .emit
or .broadcast
from the server side, so I need to have access to socket
and io
inside whatever function handles this.
via Thiatt
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