I've developed a team-based multiplayer game using socket.io & node.js. I'm using socket.io rooms to implement the teams which is working nicely.
The game is functional and can handle 4+ players. However, I would now like to scale the game to support multiple instances of games and where users can choose to join a specific game from a lobby or create a new game - typical game server/lobby type feature.
I think the normal implementation for this would be to use socket.io rooms but I am already using rooms for the teams within a game so I am a bit stuck with how to scale the game.
via Anup Parekh
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